Thieves Guild (Skyrim)

Summary
The Skyrim Thieves Guild is a group of thieves operating out of the Ratway, the sewers in Riften. They have gained a reputation for being thugs for their intimidating and almost violent nature, as well as not sharing the Robin Hood attitude of other guilds.

Among their members are the legendary Nightingales. Originally thought to be a myth, the Nightingales are protectors of the Skeleton Key, which influences their success. The key was stolen by Mercer Frey, but a new Nightingale Trinity was formed to kill Mercer and steal it back. One member of the new trinity, Charme, has been given the role of Guild Master.

Members
Charme- Guild Master, Nightingale (Agent of Subterfuge)

​Brynjolf  - Second-in-Command, Nightingale (Agent of Strife)

Delvin Mallory - Advisor

Vex - Senior Member

Sapphire - Member

Cynric Endell- Member

Niruin - Member

Rene - Member

Thrynn- Member

Vipir the Fleet - Member

Garthar - Member

Ravyn Imyan - Member

Etienne Rarness - Member

Molgrom Twice-Killed - Member

Karliah - Member, Nightingale (Agent of Stealth)

Talas Greenshadow  - Member

Associates
Vekel the Man- Runs the Ragged Flagon

Dirge - The Ragged Flagon's bouncer

Syndus - Arrows and weapons merchant

Herluin Lothaire - Alchemy merchant

Arnskar Ember-Master - Blacksmith and armor and weapons merchant

Vanryth Gatharian- Armor and weapons merchant

Gulum-Ei - Fence

Enthir - Fence

Tonilia - Fence

Niranye  - Fence

Endon - Fence

Glover Mallory - Delvin Mallory's brother

Erikur - Supporter of the Guild

Cruel-Sea Clan- Supporters of the Guild

Battle-Born Clan - Supporters of the Guild

Black-Briar Family - Supporters of the Guild